Videogame collectors love to argue over what
is rare
and how many of a game was made. I have tried to gather as many
production numbers as I could find here, so people can get an idea of
how many of these various machines were made.
Most video game companies do not disclose
their production numbers, but most pinball
manufacturers do (go figure?). So finding out how many of a game was
made can be a difficult task. Good estimates (or exact numbers), are
available for most of the really popular games from the classic era.
Most of these numbers come from ex-employees, or from the simple fact
that a lot of companies used normal serial numbers that started with
001 and went up from there.
All the really big production numbers were
done in the classic era, specifically the period of time before 1984.
Back then a great game could easily sell 40,000 units. Most of the
popular games from the big name companies did huge numbers (Atari,
Williams,
and Midway
specifically). It was odd for Atari or Midway to make a game with a
run of less than a few thousand. But the smaller manufacturers usually
had runs in the hundreds, and sometimes even in the tens. This all
stopped in 1984
when the game industry crashed. Production numbers started going way
down in 1984, and they never came back up. Most games from the
1985-1986 era had runs of around 1000 or less, with a few exceptions
from big name companies (Gauntlet,
et cetera). The industry slowly rebounded, but they simply never got
back into the massive production that they once enjoyed. Today few
games do more than a few thousand units (except for fighting game
kits), and there are far less titles available now then at any point
in the past.
What does all that mean? Well basically it
means that the most common games are actually the old ones, and newer
games are actually the rare
ones. I'll bet you will find 100 Ms. Pac-Man machines (1982) for every
Skull
& Crossbones machine (1989). But enough blabbing, lets get to
the numbers I have compiled.
Exact numbers and decent estimates
Most of these numbers are really close, and
most of the Atari ones are exact. Some are inferred from serial
numbers, others come from leaked documents, or statements from
employees of the respective companies. These numbers are largely for
the US versions of the games, the European
versions were usually in slightly different cabinets and were made in
much smaller numbers, while the Japanese versions were often totally
different (or non-existant in the case of many Atari
titles).
- Akka
Arrh 2 (Both owned by the same person)
- Arabian
1950
- Arcade
Classics 6
- Asteroids
47840
- Asteroids
(cocktail) 8725
- Asteroids
(factory Lunar Lander conversion) 200
- Asteroids
(Gold) 1 (Belonged to Ed
Logg last time I checked)
- Asteroids
Deluxe 18142
- Asteriods
Deluxe (cabaret) 1005
- Asteroids
Deluxe (cocktail) 3252
- Atari
Baseball 1050
- Atari
Football 10450
- Atari
Football (Four player version) 901
- Battlezone
13022
- Battlezone
(cabaret) 2000
- Battlezone
(cocktail) 1
- Begas
Battle 700
- Berzerk
39000
- Berzerk
(cocktail) 1000
- Black
Widow 1550
- Blaster
(cockpit) 3
- Bradley
Trainer 2-3
- Breakout
11000
- Bruce
Jenner (Laserdisc) 2 (both of them currently exist, but there
is only one copy of the laser disc left, and it suffers from bit
rot)
- Burgertime
22,000
- Centipede
46062
- Centipede
(cabaret) 3924
- Centipede
(cocktail, 13 inch display) 5977
- Centipede
(cocktail, 19 inch display) 25
- City
Connection 1000 (Guessed from serial numbers)
- Cloak
& Dagger (Dedicated) 25
- Computer
Space (Yellow) 8
- Cosmic
Chasm 400 (Based on serial numbers)
- Crystal
Castles 4880 (one of those is mine)
- Crystal
Castles (cocktail) 500
- Donkey
Kong (Red) 2000
- Dig
Dug 10504
- Dig
Dug (cabaret) 505
- Dig
Dug (cocktail) 1219
- Doom
II 1 (Functioning movie prop)
- Dr.
Sparkz Lab 3 (2 of which are currently accounted for)
- Dragon's
Lair 8300 (Guessed from serial numbers of known cabinets)
- Food
Fight 1951
- Food
Fight (cocktail) 100
- Freedom
Fighter 30 (Inferred from serial numbers)
- Galaga
42500
- Gravitar
5427
- Goal
to Go 100
- I,
Robot 1300 (Highly debated)
- Inferno
25
- Joust
(cocktail) 500 (Debated, could be higher)
- Joust
2: Survival of the Fittest 500 (Debated, could be higher)
- Kangaroo
9803 (One of them is mine)
- Kick
1500 (More were made as Kick-Man)
- Liberator
762
- Lock
'n' Chase (dedicated) 800
- Lunar
Lander 4830
- Major
Havoc (upright) 300
- Marble
Madness 2: Marble Man 3-6 (3 known to exist now)
- Millipede
(cocktail) 1300
- Millipede
(upright) 8690
- Missile
Command (cabaret) 1500
- Missile
Command (cocktail) 3005
- Missile
Command (cockpit) 100-200
- Missile
Command (upright) 14044
- Ms.
Pac-Man (upright) 119,000 (Bootlegs and cocktails would nearly
double this number)
- Night
Driver 2100
- Pac-Man
100,000 (US uprights only, clones, bootlegs, overseas versions,
and tables could make this number as high as 250,000)
- Peter
Packrat 500
- Pole
Position II (dedicated) 2400
- Pole
Position (sitdown) 3169
- Pole
Position (upright) 17270
- Primal
Rage II Less than 10 (1 currently known to exist)
- Professor
Pac-Man 400 (Most of which were returned to Midway and later
converted to Pac-Land)
- Quake
- Arcade Tournament Edition 20 (A lot of people made their own
Quake arcade machines too, those are actually more common than the
real ones)
- Quantum
500
- Radar
Scope 3000 (2000 of those were factory converted to Donkey
Kong)
- Radar
Scope (environmental) around 100
- Red
Baron 1500
- Red
Baron (cockpit) 504
- Shrike
Avenger 10-12
- Space
Duel (cocktail) 1019
- Space
Duel 11017
- Space
Ace 5000 (Mostly conversions)
- Space
Invaders 60,000 (US uprights only, clones, bootlegs, overseas
versions, and tables could make this number as high as 150,000)
- Space
Invaders (Alien "Taiten" headed UK version) 20
- Sprint
2 8200
- Stargate
26,000
- Stargate
(cocktail) 1,000
- Star
Wars (cockpit) 2450
- Star
Wars (upright) 10245
- Starship
I 3500
- S.T.U.N.
Runner (Upright) 1 (The rest were sit
down units)
- Super
Breakout 4805
- Super
Don Quixote (Dedicated) 50
- Tapper
(monochrome sideart) 3200
- Tapper
(color sideart) 100
- Tapper
(cocktail) 300
- Tempest
(cabaret) 2176
- Tempest
(cocktail) 1663
- Tempest
25112
- Turkey
Shoot 450
- Video
Pinball 1505
- War
of the Worlds 10
- Warlords
(cocktail) 1253
- Warlords
(upright) 1014
- Xevious
5295
Less than exact numbers, speculation, lies,
and dirty lies.
These numbers come from rumor, memory,
speculation, and other inexact sources.
- Blaster
(wooden cabinet) Probably only a few hundred, most Blasters
shipped in the DuraMold
cabinet.
- Crunch
Pod Zero This game existed only as a prop in "Pepper
Ann".
- Death
Race Less than 1,000
- Defender
Somewhere around 50,000
- Donkey
Kong (Entire series) Close to 80,000 or so.
- Exidy
(All titles) Most Exidy games only had a run of a few hundred.
They didn't have facilities to do much more than that.
- Galaxian
(25" display) Not too many, as 19" models seem to
outnumber the 25" ones about 50 to 1.
- Gyruss
Thought to be around 10,000, but that number is purely an
estimate.
- Hard
Drivin': Airborne Maybe 25 or so? It was tested but never went
into wide production.
- Jack
The Giantkiller, Naughty
Boy, and Zzyzzyxx
(combined) 5,000 boardsets were made for this platform in total.
- Jackie
Chan In Fists Of Fire Not nearly enough!
- Joust
Somewhere around 40,000 to 60,000
- Manhole
Zero This game has showed up as a prop in a lot of
television shows (Silver
Spoons, Married
with Children, et cetera), but it is only an empty cabinet,
and has nothing inside.
- Moppet
Video (total of all titles) A few thousand at best, most of
which are long gone now.
- Nintendo
Vs. Unisystem Less than 80,000 total, because these were made
for retrofitting Donkey Kong series games. Probably more like
40,000.
- Puppy
Pong At least 35, but no more than 100.
- Red
Baron (original cabinet style, before they started using spare
Battlezone cabinets) 3-10
- Robotron
2084 11,000 (Unverified, I can't remember where I read that
number)
- Shark
JAWS Less than 500 (Highest serial number I can find is mine,
and that is number 311)
- Splat!
A few hundred at best, probably less.
- Star
Castle 8,000-10,000
- Street
Fighter 2 (all versions) Way too many!
(Apparently it was around 35,000. This was the only game ever to
break 30,000 after 1984).
- Sundance
Around 100, almost all of which blew up the minute they were
plugged in.
- Super
Death Chase less than 10.
- The
Last Star fighter Zero This game never existed as
anything other than a movie prop, and a prototype boardset that
didn't work correctly.
- Time
Pilot (cocktail) Probably less than 100. The serial number on
mine is 000007, and I can't find anyone else who owns one, and an
extensive UseNet search only shows mention of two others, both of
which were seen at live auctions.
- Time
Pilot '84 (dedicated) A few hundred, as the vast majority of
these were kits to retrofit Time Pilot.
- Vindicators
2 A few hundred
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